Hallowheart build 0.3
Hallowheart » Devlog
Making progress on the vertical slice and hardening the networking.
Features:
- Updated the vertical slice mission. Find the three keys, unlock the doors, and kill the boss to complete the mission.
- Created a level generator that assigns room elements and map layout by seed.
- Added a dungeon master to track player's status and adjust the intensity of monster spawns.
- Added street monsters that spawn based on the dungeon master's direction.
- Added trapdoors and sewers. Use the sewers to travel great distances in a short time.
- Added exploding barrels.
Bugs Fixed:
- Fixed a number of bugs related to loading and reloading levels. Shouldn't have resources tied up between levels.
- Fixed a bug with the perk list removing perks.
- Fixed a bug that caused the mission list to be duplicated.
- Fixed a bug with the chilled effect causing held strikes to remain on.
Files
HallowheartBuild_0.3.rar 43 MB
Oct 16, 2022
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Hallowheart
Status | Prototype |
Author | Cardboard Box Entmt |
Genre | Action, Role Playing |
Tags | 2D, Boss battle, Dark, Dungeon Crawler, Godot, Medieval, Multiplayer, Pixel Art, Roguelike |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 0.39Jan 25, 2023
- Update 0.38Dec 31, 2022
- Update 0.37Dec 22, 2022
- Update 0.35Nov 30, 2022
- Update 0.33Nov 17, 2022
- Feats and Perks updateNov 14, 2022
- Update 0.32Nov 12, 2022
- Update 0.25Sep 26, 2022
- Update 0.21Sep 21, 2022
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